For Scott Barnes, lighting console programmer and owner of i-light design, the movie “E.T. the Extra-Terrestrial” is more than a beloved classic from the 80s — it was the catalyst that led to an illustrious career designing 2D plots and 3D models of movie sets. “After I saw ‘ET’ at 10 years old, I realized how fascinated I was with motion pictures,” said Barnes. “I started following filmmakers, got an 8-millimeter movie camera, and began experimenting with filmmaking. Lighting logically followed, and I got my first job offer as a tech guy for a movie with George C. Scott before graduating high school.”
Marvel Movies & More with One Lighting Programmer
Topics: 2D Plots, 3D Modeling Maya, 3D models, 8-Millimeter Movie Camera, beta tester, Captain America: Civil War, DWG drawings, Entertainment, Filmmaking, Gaffers, Hog Console, Inception, Lighting Plots, Motion Pictures, previsualization, Production process, Scott Barnes, Set Designers, Star Trek into Darkness, Subdivision Surfaces, Vectorworks Designer, Vectorworks Spotlight, Vision, Wisywig, Ant-Man, Cameramen, Construction Crews, Data Visualization in Viewports, Dreamgirls, E.T. the Extra-Terrestrial, entertainment design, ESP Vision, George C. Scott, Guardians of the Galaxy Vol. 2, I-Light Design, Iron Man, Lighting Console Programmer, Marvel Movies, Movie Sets, PDF drawings, Previs, previz, The Hunger Games: Mockingjay - Part 2, Vectorworks 2017