This blog was written by Andrew Chu, a young professional in the entertainment industry.
Chu first started working in the entertainment industry in 2015 when he was 17. In two years, he has worked in almost every theatre venue in Vancouver BC. After graduating from theatre school in 2017, he has since worked as a console programmer on several popular TV series such as The CW’s Arrow, Kung Fu, Disney’s The Mighty Ducks, Netflix’s Snowpiercer, and ABC’s Big Sky.
Belinda Ercan is the Twinmotion Product Marketing Manager at Epic Games, a Vectorworks partner. In this blog, she describes the five best features for architects in the Twinmotion real-time rendering engine.
This blog was written by Greg Upwall of Studio Upwall Architects.
This article is written by Lauren Smith, who designs stages and environments for corporate events. She uses the latest visualization technology to bring client visions to life. In 2017, she founded Scenic Mentor, a free 3D & VR tutorial blog, to help other Vectorworks designers learn this valuable new tech.
Topics: News & Events
By Danilo Maffei, FAPLD, PCH, Principal Maffei Landscape Design, LLC.
This article originally ran in PLSN Magazine’s August 2019 issue.
Back in the late 1980’s and early 1990’s, the digital era of the lighting industry had yet to define a standard for unifying data exchange between fixtures. Every manufacturer had its own proprietary control language and controller for programming their own fixtures. What that meant for shows back then was a different controller for each type of manufacturer was needed if mixed together in a rig.